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How To Upload Singleplayer Data To Dedicated Server Ark Xbox One

This guide will evidence y'all how to take the files from a single actor ARK: Survival Evolved game, and set them upwardly on a Nodecraft multiplayer dedicated ARK server.

Once installed on a multiplayer server, your friends volition also be able to join and make their own characters too, and you will as well still keep all the progress y'all made in your single player game. You will all the same keep all the levels on your character, all the buildings you built, and all the dinos you tamed.

Find your Single Player ARK: Survival Evolved Files

On the computer where yous've been playing a single player game, start upwards the Steam Launcher. In your game library, observe ARK: Survival Evolved in the game listings, and right click on ARK: Survival Evolved.

In the small pop-up carte du jour that appears, click on "backdrop" at the lesser.

A view of the control panel UI for steam, showing how to view the properties for Ark

On the new window that appears, click on the tab along the top of the window labelled "Local Files", then click on "browse local files"

The properties window on steam for the game Ark

And here yous will find all the files for the Ark game customer on your local estimator, along with the single player salve data.

A view of the local files for an installation of Ark

Finding your Save Game Information

In the files on your local computer for your unmarried thespian game, click on the folder shootergame. Inside that folder, will be a folder called saved. That binder contains the salve game information for your unmarried histrion game, and the config files.

There will be folders for each of the maps y'all've been playing on in single player. Each map folder contains it's own split up actor and tribe information, for each player or tribe created on that map.

If y'all've only been playing on TheIsland map, then the folder labelled SavedArksLocal contains TheIsland map. If y'all've been playing on any expansion maps, then there will be a folder that begins with that map proper noun too.
A Ragnorak map will exist in a folder chosen RagnorakSavedArksLocal for instance. Procedurally generated maps will be in a PGArks binder.

Below is a sample screenshot of some of the files unremarkably plant in the SavedLocalArks binder, with "TheIsland" map.

The save files of a single player ARK game

LocalPlayer.arkprofile is your principal player salvage information in the unmarried histrion game.
LocalPlayer.profilebak is a backup copy of your character information fabricated by the game automatically.

XXXXXXXXXX.arktribe is your tribe information, which gives your ownership of all your dinos and structures. XXXXXXXXXX.tribebak is a backup copy of the tribe information made automatically by the game

NOTE: The XXXXXXXXXX in the Ark Tribe file names is the "PlayerID" which is an internal ID number used by ark. This is completely different from your Steam64ID number (if you're not familiar with what a Steam64ID is, nosotros go over that in a section later on).

TheIsland.ark is your main earth save.
The files that begin with TheIsland followed by numbers are previous saves made when you exited and shut downward your single thespian game.

If you've made whatsoever paintings on a map, they are independent in the ServerPaintingsCache binder.

Files to Copy and Move

To transfer your character, tribe, and earth, you will demand LocalPlayer.arkprofile, XXXXXXXXXX.arktribe, and the map save (in most cases, TheIsland.ark), and all the files in your paintingcache if you want to bring those likewise.

Some of those files volition need to be altered, simply y'all will demand those as a starting bespeak.

In the Config files binder inside Saved, you also might want to copy the config files GameUserSettings.ini, Game.ini, and Engine.ini. You won't be able to employ those config files as is, just you lot might need the information inside of them afterward.

Setting up your Nodecraft ARK Server

On the dashboard of your Nodecraft account, create a new instance and choose ARK: Survival Evolved to be installed.

When it's done with the installation, you need to make the server prepare for your single player game to be uploaded.

Install the matching mods on the server

If you were using whatever Steam Workshop mods on your single player game, so you lot will demand to install those onto the multiplayer server earlier you endeavor to load the save file from your single histrion game.

If the mods aren't already installed, when information technology loads the relieve file from your single player game, all the modded content will exist removed. Any items, engrams, dino's, or building items added by mods is stripped out on loading, if the mods aren't already installed. If you built your entire base of operations with "Structures +" building blocks for example, you can find the entire base gone, and dino's floating in midair when y'all load into the salvage. Installing the mods beforehand should allow the save file to load correctly, and items won't be missing.

We take a guide on how to install mods on your Nodecraft server. https://nodecraft.com/support/games/ark/adding-mods-to-your-ark-survival-evolved-server

Change the config files

Don't attempt to copy the entire config files directly from your single player game, that is probably going to cease in disaster. Major disaster. In that location are settings specific to a multiplayer server, that aren't in the unmarried actor server config files.

It's best to utilise the config files from your unmarried player game only as a guide, and manually copy the private settings over, one at a time - yeah, I know, I know. It'southward gonna take a while. There's a way to make copying the settings a niggling faster though, there is a search feature!

When you are editing the config files in the Nodecraft file manager, if you hold ctrl and printing f, you lot open up a search window at the top of the window where you are editing the config file. Type in a part of the name of the setting you want to observe, and information technology will highlight information technology throughout the config file. This makes information technology much quicker to notice settings then you lot can change them.

Uploading the files to your Private Dedicated Server

The files you lot copied earlier need to be moved to the ShooterGame/Saved/SavedArks folder on your individual Nodecraft ARK: Survival Evolved server.

We recommend that you "zip" the file upward using a zip utility earlier you attempt uploading them. Yous can either user the drag-and-drop feature in the file manager of the Nodecraft control console, or yous can use an FTP program to move the files to the server.

Rename Thespian Profile

In the map folder for your single thespian game, the player information for your character is simply called LocalPlayer.arkprofile. On a multiplayer server, each player needs a different characterization (they tin't all be chosen LocalPlayer).

On a multiplayer ARK server, each player's profile is labelled by a unique ID number on Steam called the Steam64ID. If you lot don't know what your Steam64ID number is, nosotros have a guide on how to detect that out for Steam business relationship. https://nodecraft.com/support/games/ark/how-to-speedily-find-steam-id-numbers

NOTE: The Steam64ID is unlike so your "PlayerID" which is an internal ID used by ARK.

Once you lot have your Steam64ID, rename your LocalPlayer.arkprofle, and change the LocalPlayer part of the file proper noun to your Steam64ID.

Do NOT rename the .arktribe File

The file that contains your Ark tribe information, which has 10 digits and ends in .arktribe, should non be renamed with your Steam64ID. That x digit number is your UE4 actor ID number, used internally by Ark. If you leave it solitary, the game should be able to figure out that you belong to that tribe, and automatically include you when you load into game. If you rename it to your Steam64ID, it will definitely Not work, and you won't exist a member of that tribe when y'all join (and none of the buildings or dinos will belong to you).

Load into your Game

If everything has been done right, you should be able to connect to your muliplayer ARK server, and the game will check your Steam business relationship, then notice the .arkprofile that matches your Steam64ID.

When you load into the server, you should see the same world from your single thespian game, with all the buildings yous built, and all the dinos you take tamed! You should too automatically be office of the same tribe y'all were before (the only tribe that existed on your unmarried role player game).

Sweet. Now you tin can get back to the fun stuff, actually playing the game!

Annotation on Single Thespian Settings

When you start a single player game in ARK: Survival Evolved, time just passes while you lot're actually playing, and stops when you shut down the single histrion game. This would cause some activities similar growing crops and taming dinos to take extremely long times to complete.

In single role player, adjustments are automatically made to speed those processes up. Crops grow faster, food spoils faster (so yous go that rotten meat to brand narcotics), and tames have less time. In unmarried player it takes significantly less food or kibble to complete a tame, and y'all volition use only a fraction of the tranquilizing arrows/darts, taming nutrient, and narcotic shown in the ARK wiki, or Dodorex online taming guide.

When you copy your unmarried player world to a multiplayer server, with the stock settings, you won't have those adjustments anymore. Then just be enlightened that tames might take way more resource then y'all were used to using earlier.

If you're thinking of calculation those single role player adjustments back to the multiplayer world, exist aware that they take huge effects on a dedicated server that's running continuously 24/7. Food will spoil so fast, that y'all'll log on the next day to notice one-half of it gone. Increased taming rates can mess upwardly properly imprinting a baby dino, and imprinting gives a dino +20% bonus to all of it's stats, +30% to damage output, and -xxx% to damage taken when you lot ride information technology. Missing out on that would suck.

Fifty-fifty only playing in unmarried role player mode, you can take some dinos achieve full growth earlier the terminal imprinting timer runs out, pregnant you tin can't fully imprint them.

Issues with ARK Tribes

Sometimes when yous follow the steps in a higher place, when you join the game, you will find all the stuff in that location: your world is in that location, and all the structures you built, and dinos you tamed in your single player game are at that place...

But you lot tin can't exercise annihilation with any of it. You aren't function of the tribe anymore, and none of it "belongs" to yous now. You can't open any doors, boxes, or ride the dinos. If dinos were left on "aggressive" or you hit ane of them, they'll assail you lot instantly.
This sucks. A lot.

At that place's a fix for this though. You can utilize admin commands to takeover the former tribe and get control of all your stuff back. Beneath are the steps to practice that.

Enable Cheats on your Server

Connect to your ARK server. When you load into the game, striking the tab key to open the console window in game.

Enter the following command to activate "cheats" in game. You lot demand to accept set an admin countersign for your server beforehand to plough on cheat fashion:

          enablecheats (admin password)        

The admin password for your server can be set on the Nodecraft control panel on the "Game Settings" tab, so the "Avant-garde" tab. Make sure to hitting the save button at the bottom of the page afterwards, and so restart the server. Y'all tin too set the admin password in the GameUserSettings.ini file besides.

A view of the nodecraft control panel showing how to set the admin password for a server.

If done right, yous are now an admin!

You can test to brand certain you're an admin by hitting tab again, and typing cheat fly. Yous should meet a bulletin that you "feel lighter", and when you hit the jump key you will rising into the air. Blazon crook walk to turn off fly way if you want afterwards.

Use the SetCheatPlayer Command

Hit tab again, and type this command (NOTE: for this command, y'all don't take to blazon cheat or admincheat before it every bit y'all do for most crook commands):

          setcheatplayer 1        

or

          setcheatplayer true        

This turns on a special view in game that shows yous a ton of data in an onscreen HUD.

A view of the game ARK showing setcheatplayer turned on

Now when y'all look at any structure that belongs to a tribe, you volition encounter a "Team" number towards the bottom of the screen, like in the screenshot above.

That is the UE4 ID in ARK for your sometime tribe. You will need that information for possible fixes. To turn off the HUD, use the same command setcheatplayer merely with zero or simulated afterward information technology.

Apply the TakeTribe Control

Apply the admin command taketribe to automatically take ownership of everything in that tribe (the one that used to belong to you in your unmarried player game), with the following command:

          crook taketribe (tribeID)        

tribeID is the team number from the previous section, where you turned on the setcheatplayer HUD.

Wham. All the stuff from the old tribe is now yours once more.

Source: https://nodecraft.com/support/games/ark/uploading-your-single-player-world-to-your-private-dedicated-ark-server

Posted by: washingtonyoungs.blogspot.com

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